Back at the beginning of May, while my wife and I were getting ready for our upcoming trip around the United States, I picked up the following challenge: Build a Flappy Bird like game. No commercial software allowed. Three weeks of time. Bring it to as many platforms as possible. Sound and textures had to be made from scratch. After some research, I ended up choosing the following open source tools to achieve my goal: Libgdx: a great multiplatform game […]
Take a deep breath.