I highlighted in previous posts that LLMs seem to be pretty good at making ports. I recently ran an experiment to see if I could port and update a game I wrote 17 years ago for iPhone. The original game was written in Objective-C and used the cocos2d-iphone engine, needed upscaled graphics to accommodate modern displays (the first iPhone’s screen resolution was quite small) and needed to have the online leaderboard removed, since the company that offered the leaderboard service […]
Take a deep breath

